Wearable mobile display based on the human physiology to set new standards for human machine interfaces
Buecher, R.
This paper appears in: Digital Avionics Systems Conference, 2003. DASC '03. The 22nd
Publication Date: 12-16 Oct. 2003
Volume: 2,
On page(s): 9.E.4- 9.1-4 vol.2
ISSN:
ISBN: 0-7803-7844-X
INSPEC Accession Number: 7992436
Digital Object Identifier: 10.1109/DASC.2003.1245925
Current Version Published: 2003-11-17
Abstract
In the world of Mixed and Augmented Reality conventional displays systems, in spite of their high demand, are highly incompatible with human physiology. Conventional micro-display systems, for instance, basically just try to place a video screen closer to a user's eyes, often limiting or even blocking the user's view in the process. Conventional head-up displays, as used for cockpits, cars and other mobile applications, as another example, are notorious for being so out of synch with the user's surroundings that they irritate his/her vestibular system to the point of nausea. A more human physiology related approach can be realized with the result of even better acceptance in the long-term-usability. A system following this approach will capture the retinal image of both eyes and project them back onto the retina after an evaluation step. It also includes an eye tracking device. On the basis of this all, the projections are correlated with the user's view. This technology will be able to provide natural, binocular, 3D visualization without inhibiting the user or causing disorientation.
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