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In many computer graphics applications, 3D objects simply appear or disappear when the time they should be. In this paper, we propose a presentation method for 3D objects. Using one presentation texture which stores the information of the presentation, such as the tempo of presentation, the presentation style, the vector field and the number of translations, the object is presented on the fly via image-based presentation or object-based presentation. As experimental results show, our method effectively demonstrates the 3D object presentation effects.
Date of Conference: 12-15 Aug. 2011