Multi-View Edge-based Stereo by Incorporating Spatial Coherence
Gang Li
Gene, Y.
Zucker, S.W.
Siemens Corp. Res., Princeton;
This paper appears in: 3-D Digital Imaging and Modeling, 2007. 3DIM '07. Sixth International Conference on
Publication Date: 21-23 Aug. 2007
On page(s): 341-348
Location: Montreal, QC,
ISSN: 1550-6185
ISBN: 978-0-7695-2939-4
INSPEC Accession Number: 9892392
Digital Object Identifier: 10.1109/3DIM.2007.35
Current Version Published: 2007-09-04
Abstract
A limitation of the state-of-art multi-view reconstruction algorithms is in their ability to handle scenes with very little texture or a lot of clutter. Texture-less scenes with clutter are traditionally difficult for dense multi-view stereo methods. Feature-based stereo algorithms, in particular, edge- based methods, are better suited for these scenes. The success of the edge-based reconstruction heavily depends on the amount of the prior information used. This paper introduces an algorithm that extends the well-known plane- sweep algorithm by incorporating spatial coherence of the scene. The method utilizes the geometric consistency derived from the continuity of three-dimensional edge points as a geometric constraint in addition to previously known multi-view image constraints. Experimental results on synthetic as well as real data are provided to demonstrate the efficacy and robustness of the proposed method.
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