Abstract
An algorithm for generating skeletons of objects in a binary image
is described. The algorithm produces a well-centered skeleton with the
same simple connectivity as the object, and it allows the object to be
either exactly or approximately (to within a known, user-selectable
error) reconstructed. Its connectivity and reconstructability properties
can be rigorously proved. For approximate reconstruction, the skeleton
can also be (almost always) thin and is insensitive to border noise
without image prefiltering or skeleton post-pruning, while maintaining
the precise error bounds for reconstruction. Because of these
properties, its robustness to rotation, pleasing visual appearance, and
flexibility, it is well suited for such applications as data
compression, image analysis, character recognition, and circuit board
inspection
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