Watersheds in digital spaces: an efficient algorithm based onimmersion simulations
Vincent, L.
Soille, P.
Center for Math. Morphology, Ecole des Mines de Paris, Fontainebleau;
This paper appears in: Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publication Date: Jun 1991
Volume: 13,
Issue: 6
On page(s): 583-598
ISSN: 0162-8828
References Cited: 52
CODEN: ITPIDJ
INSPEC Accession Number: 3991730
Digital Object Identifier: 10.1109/34.87344
Current Version Published: 2002-08-06
Abstract
A fast and flexible algorithm for computing watersheds in digital
gray-scale images is introduced. A review of watersheds and related
motion is first presented, and the major methods to determine watersheds
are discussed. The algorithm is based on an immersion process analogy,
in which the flooding of the water in the picture is efficiently
simulated using of queue of pixel. It is described in detail provided in
a pseudo C language. The accuracy of this algorithm is proven to be
superior to that of the existing implementations, and it is shown that
its adaptation to any kind of digital grid and its generalization to
n-dimensional images (and even to graphs) are straightforward.
The algorithm is reported to be faster than any other watershed
algorithm. Applications of this algorithm with regard to picture
segmentation are presented for magnetic resonance (MR) imagery and for
digital elevation models. An example of 3-D watershed is also provided
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