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Multi-view coding for image-based rendering using 3-D scene geometry
Magnor, M.   Ramanathan, P.   Girod, B.  
Max-Planck-Inst. fur Informatik, Saarbrucken, Germany;

This paper appears in: Circuits and Systems for Video Technology, IEEE Transactions on
Publication Date: Nov. 2003
Volume: 13,  Issue: 11
On page(s): 1092- 1106
ISSN: 1051-8215
INSPEC Accession Number: 7779735
Digital Object Identifier: 10.1109/TCSVT.2003.817630
Current Version Published: 2003-10-27

Abstract
To store and transmit the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes are required. This paper presents two different approaches which exploit three-dimensional scene geometry for multi-view compression. In texture-based coding, images are converted to view-dependent texture maps for compression. In model-aided predictive coding, scene geometry is used for disparity compensation and occlusion detection between images. While both coding strategies are able to attain compression ratios exceeding 2000:1, individual coding performance is found to depend on the accuracy of the available geometry model. Experiments with real-world as well as synthetic image sets show that texture-based coding is more sensitive to geometry inaccuracies than predictive coding. A rate-distortion theoretical analysis of both schemes supports these findings. For reconstructed approximate geometry models, model-aided predictive coding performs best, while texture-based coding yields superior coding results if scene geometry is exactly known.

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