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The computation of visible-surface representations
Terzopoulos, D.  
Schlumberger Palo Alto Res., CA;

This paper appears in: Pattern Analysis and Machine Intelligence, IEEE Transactions on
Publication Date: Jul 1988
Volume: 10,  Issue: 4
On page(s): 417-438
ISSN: 0162-8828
References Cited: 65
CODEN: ITPIDJ
INSPEC Accession Number: 3233329
Digital Object Identifier: 10.1109/34.3908
Current Version Published: 2002-08-06

Abstract
A computational theory of visible-surface representations is developed. The visible-surface reconstruction process that computes these quantitative representations unifies formal solutions to the key problems of: (1) integrating multiscale constraints on surface depth and orientation from multiple-visual sources; (2) interpolating dense, piecewise-smooth surfaces from these constraints; (3) detecting surface depth and orientation discontinuities to apply boundary conditions on interpolation; and (4) structuring large-scale, distributed-surface representations to achieve computational efficiency. Visible-surface reconstruction is an inverse problem. A well-posed variational formulation results from the use of a controlled-continuity surface model. Discontinuity detection amounts to the identification of this generic model's distributed parameters from the data. Finite-element shape primitives yield a local discretization of the variational principle. The result is an efficient algorithm for visible-surface reconstruction

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