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Visual Simulation of Breaking Waves in Shallow Water | IEEE Conference Publication | IEEE Xplore

Visual Simulation of Breaking Waves in Shallow Water


Abstract:

We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like pr...Show More

Abstract:

We introduce a composite method for simulation and rendering of breaking waves in computer graphics applications. The method generated not only a simple wave belt like previous work, but also a manipulative model by influence of the wind. The particle system we adopted combine POINT primitive as basic particle and fat particle as characteristics particle are well suited for simulate all kinds of spray in shallow water. Rendering makes use of Cg shading language on consumer-level GPU to allow for a representation of reflection, refraction of light.
Date of Conference: 07-08 March 2009
Date Added to IEEE Xplore: 26 May 2009
ISBN Information:
Conference Location: Wuhan, China

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