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Peer-to-peer support for massively multiplayer games
Knutsson, B.   Honghui Lu   Wei Xu   Hopkins, B.  
Dept. of Comput. & Inf. Sci., Pennsylvania Univ., Philadelphia, PA, USA;

This paper appears in: INFOCOM 2004. Twenty-third AnnualJoint Conference of the IEEE Computer and Communications Societies
Publication Date: 7-11 March 2004
Volume: 1,  On page(s): - 107
ISSN: 0743-166X
ISBN: 0-7803-8355-9
INSPEC Accession Number: 8410755
Digital Object Identifier: 10.1109/INFCOM.2004.1354485
Current Version Published: 2004-11-22

Abstract
We present an approach to support massively multiplayer games on peer-to-peer overlays. Our approach exploits the fact that players in MMGs display locality of interest, and therefore can form self-organizing groups based on their locations in the virtual world. To this end, we have designed scalable mechanisms to distribute the game state to the participating players and to maintain consistency in the face of node failures. The resulting system dynamically scales with the number of online players. It is more flexible and has a lower deployment cost than centralized games servers. We have implemented a simple game we call SimMud, and experimented with up to 4000 players to demonstrate the applicability of this approach.

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