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Values at Play in Digital Games

Cover Image Copyright Year: 2014
Author(s): Flanagan, M.; Nissenbaum, H.
Publisher: MIT Press
Content Type : Books & eBooks
Topics: Computing & Processing (Hardware/Software) ;  General Topics for Engineers (Math, Science & Engineering)
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Abstract

All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

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      Front Matter

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Half Title, Title, Copyright, Contents, Acknowledgments, Introducing Values at Play View full abstract»

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      Understanding Values at Play

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

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      Groundwork for Values in Games

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Why Games Are Different, What Values? Whose Values?, Values in Technology, Values at and in Play, Introducing the Conscientious Designer View full abstract»

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      Uncovering Values at Play

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Uncovering Values in Nondigital Games, Uncovering Values in Digital Games, Conclusion View full abstract»

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      Game Elements: The Language of Values

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1. Narrative Premise and Goals, 2. Characters, 3. Actions in Game, 4. Player Choice, 5. Rules for Interaction with Other Players or Nonplayable Characters, 6. Rules for Interaction with the Environment, 7. Point of View, 8. Hardware, 9. Interface, 10. Game Engine and Software, 11. Context of Play, 12. Rewards, 13. Strategies, 15. Aesthetics, Conclusion, Groundwork for Values at Play View full abstract»

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      The Values at Play Heuristic

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Overview of the Heuristic

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»

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      Discovery

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Locating Values, Defining Values, Discovery for Designers View full abstract»

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      Implementation

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Translation: Practice and Process, Values in Conflict, Implementation for Designers View full abstract»

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      Verification

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: The Verification Process, Cases, Verification for Designers View full abstract»

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      Values at Play at Work

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»

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      Inspiring Designers

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Materials and Resources, Grow-a-Game, Revisiting the Conscientious Designer, Conclusion View full abstract»

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      Reflections on Values at Play

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»

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      Notes

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Introducing Values at Play, 1 Groundwork for Values in Games, 2 Uncovering Values at Play, 3 Game Elements: The Language of Values, 4 Overview of the Heuristic, 5 Discovery, 6 Implementation, 7 Verification, 8 Inspiring Designers, 9 Reflections on Values at Play View full abstract»

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      References

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Game References

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Index

      Flanagan, M. ; Nissenbaum, H.
      Values at Play in Digital Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation -- as well as other kinds of ideas, including violence, exploitation, and greed -- may emerge in games whether designers intend them or not. In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

      After developing a theoretical foundation for their proposal, Flanagan and Nissenbaum provide detailed examinations of selected games, demonstrating the many ways in which values are embedded in them. They introduce the Values at Play heuristic, a systematic approach for incorporating values into the game design process. Interspersed among the book's hapters are texts by designers who have put Values at Play into practice by accepting values as a design constraint like any other, offering a real-world perspective on the design challenges involved.

      View full abstract»