By Topic

Situated Design Methods

Cover Image Copyright Year: 2014
Author(s): Jesper Simonsen; Connie Svabo; Sara Malou Strandvad; Kristine Samson; Morten Hertzum; Ole Erik Hansen
Publisher: MIT Press
Content Type : Books & eBooks
Topics: Components, Circuits, Devices & Systems ;  Computing & Processing
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Abstract

All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

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      Front Matter

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Half Title, Design Thinking, Design Theory, Title, Copyright, Contents, Series Foreword, Preface View full abstract»

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      Situated Methods in Design

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Situated, 3 Design, 4 Methods, References View full abstract»

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      Methods for Projects

      Copyright Year: 2014

      MIT Press eBook Chapters

      All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

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      Project Designs for Student Design Projects

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 A Simplified Model of Design Projects, 3 The Analysis Project, 4 The Construction Project, 5 The Process Project, 6 The Vision Project, 7 The Four-Question Method, 8 Discussion, 9 Conclusion, References View full abstract»

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      Design and Co-Design of Project-Organized Studies

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Design-Based Research and Education, 3 Case Analysis: Design of Project Work, 4 Students Designing and Owning Their Project, 5 From Instructional Design to Designs for Learning, 6 How to Learn from Projects?, 7 Conclusion, Acknowledgments, References View full abstract»

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      Investigating Situated Use of the MUST Method

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 The MUST Method, 3 Empowered Patients and Better-Informed Clinicians, 4 Energy Renovation and CO2 Reduction Project, 5 Lessons Learned, 6 Conclusion, References View full abstract»

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      Soft Design Science Methodology

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Extant Design Science Research Methodologies, 3 Inspirations for a New Design Science Research Methodology, 4 Soft Design Science Methodology (SDSM), 5 SSM in Action: An Analytic Evaluation, 6 Analysis and Discussion of SDSM and the Evaluation, 7 Conclusion, References View full abstract»

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      Methods for Collaborative Processes

      Copyright Year: 2014

      MIT Press eBook Chapters

      All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

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      Collective Analysis of Qualitative Data

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Background, 3 Collective Analysis of a New EMR System, 4 Hands-On Guidelines for Collective Analysis, 5 Conclusion, References View full abstract»

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      Wheel of Rituals in Design

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Understanding and Influencing Design Processes, 3 The Wheel of Rituals, 4 A Case, 5 Reflections on the Use and Development of the Wheel of Rituals, 6 Conclusion, Acknowledgments, References View full abstract»

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      Making and Playing with Customer Journeys

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Background, 3 Service-Based Experience Design Journeys, 4 Participatory Design and Tools, 5 Journey Touchpoints, 6 Pinball Customer Flow, 7 Playing with Restructuring, 8 Playing with User Perspectives, 9 Discussion, 10 Implications for Service-Based Experience Design and Participatory Design Practice, Acknowledgments, References View full abstract»

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      Reflexive Learning through Visual Methods

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Theories about Facilitation with Visual Methods, 3 Applying Visual Methods, 4 Discussion of Facilitation Challenges, Acknowledgments, References View full abstract»

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      Urban Co-Creation

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Urban Pedagogy, 3 From “Troublemakers” to Problem Solvers, 4 Urban Co-Creation, References View full abstract»

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      Methods for Aesthetic Experiences

      Copyright Year: 2014

      MIT Press eBook Chapters

      All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

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      Emergent Urban Spaces

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Cases, 3 Three Kinds of Situated Performances, 4 Design Principles for Assembling Urban Design, 5 Conclusion, References View full abstract»

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      Portable Audio Design

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Defining the Subject Matter: Audio Guide or Audio Walk?, 3 Grasping Complexity: The Sonic Envelope, 4 Entangling the Surroundings: Excavating the Soundscape, 5 Designing Portable Audio: Conclusion, Notes, References View full abstract»

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      Alternate Reality Games

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Designing an ARG Using Aulaia, 3 Conclusion, References View full abstract»

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      Designing Software-Based Interactive Installations

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Interactive Installations, 3 Related Design Techniques, 4 Overall Development Methodology, 5 Exploration Phase, 6 Design Phase, 7 Construction Phase, 8 Exhibition Phase, References View full abstract»

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      A Pragmatist Method for Situated Experience Design

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Theoretical Approach, 3 Case Studies, 4 Three Elements in Situated Experience Design, 5 Conclusion, References View full abstract»

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      Methods for Sustainability

      Copyright Year: 2014

      MIT Press eBook Chapters

      All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

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      Electric Vehicle Design

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 A Hybrid Design Model, 3 The Hybrid Method's Phased Aspect, 4 The Hybrid Method's Iterative Aspects, 5 Challenges of Electric Vehicle Design, 6 Conclusion, References View full abstract»

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      Sustainable Transition

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Analytic Framework, 3 Intervention in Socio-technical Systems and Practices, 4 Designing Mobility: Electric Vehicle Based Mobility Systems, 5 Discussion of the Case, 6 Designing for Sustainability: Outline of Analytic Framework, References View full abstract»

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      Methods for Prevention of Environmental Impacts

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction: The Scope of Environmental Design Methods, 2 Environmental Management, 3 Life Cycle Thinking, 4 Eco-Design, 5 Industrial Symbiosis Design, References View full abstract»

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      Transferring Methods to New Contexts

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: 1 Introduction, 2 Theoretical Perspectives When Design Methods Are Transferred, 3 The Jam Session Method, 4 The Concept of Living Labs, 5 The Concept of Cradle to Cradle, 6 Conclusion, Notes, References View full abstract»

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      Appendix: Questions for Discussion

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Chapter 1, Chapter 2, Chapter 3, Chapter 4, Chapter 5, Chapter 6, Chapter 7, Chapter 8, Chapter 9, Chapter 10, Chapter 11, Chapter 12, Chapter 13, Chapter 14, Chapter 15, Chapter 16, Chapter 17, Chapter 18, Chapter 19 View full abstract»

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      Contributors

      Copyright Year: 2014

      MIT Press eBook Chapters

      All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

      View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Index

      Copyright Year: 2014

      MIT Press eBook Chapters

      All design is situated -- carried out from an embedded position. Design involves many participants and encompasses a range of interactions and interdependencies among designers, designs, design methods, and users. Design is also multidisciplinary, extending beyond the traditional design professions into such domains as health, culture, education, and transportation. This book presents eighteen situated design methods, offering cases and analyses of projects that range from designing interactive installations, urban spaces, and environmental systems to understanding customer experiences. Each chapter presents a different method, combining theoretical, methodological, and empirical discussions with accounts of actual experiences. The book describes methods for defining and organizing a design project, organizing collaborative processes, creating aesthetic experiences, and incorporating sustainability into processes and projects. The diverse and multidisciplinary methods presented inc ude a problem- and project-based approach to design studies; a "Wheel of Rituals" intended to promote creativity; a pragmatist method for situated experience design that derives from empirical studies of film production and performance design; and ways to transfer design methods in a situated manner. The book will be an important resource for researchers, students, and practitioners of interdisciplinary design.

      View full abstract»