By Topic

The Social Machine:Designs for Living Online

Cover Image Copyright Year: 2014
Author(s): Judith Donath
Publisher: MIT Press
Content Type : Books & eBooks
Topics: Computing & Processing ;  General Topics for Engineers
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Abstract

Computers were first conceived as "thinking machines," but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, we must design interfaces that reflect how we understand and respond to the social world. People and their actions are still harder to perceive online than face to face: interfaces are clunky, and we have less sense of other people's character and intentions, where they congregate, and what they do.

Donath presents new approaches to creating interfaces for social interaction. She addresses such topics as visualizing social landscapes, conversations, and networks; depicting identity with knowledge markers and interaction history; delineating public and private space; and bringing the online world's open sociability into the physical world. Donath asks fundamental questions ab ut how we want to live online and offers thought-provoking designs that explore radically new ways of interacting and communicating.

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      Front Matter

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Half Title, Title, Copyright, Contents, Preface, Acknowledgments View full abstract»

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      Introduction: Design Shapes Society

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: The Making of a Community Map, DESIGN Goals for Online Spaces, “Where the Action Is”4, The Social Machine View full abstract»

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      Visualizing Social Landscapes

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Visualizing Social Data for Social Purposes, Visualizing Social Landscapes, Postscript: The Social Paradox of Maps View full abstract»

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      Interfaces Make Meaning

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Metaphor, Sensory Design, Interactivity, Affordances and Perceived Affordances View full abstract»

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      Mapping Social Networks

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: A Personal Network Map, Sources of Network Data, Uses of Network Maps, How Information Flows Through the Network, Technology Changes Information Flow, Appendix View full abstract»

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      Our Evolving Super-Networks

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: A Smaller World?, The Myth of Frictionless Connection, The Complication of Network Flow, Social Super-Networks, Postscript: What are Social Networks For Today? View full abstract»

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      Visible Conversations: Seeing Meaning Beyond Words

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Text as Conversational Medium, Visualizing Text Conversations, Visible Speech and Prescriptive Depictions, Toward More Insightful Analysis, Visualizations Set the Scene View full abstract»

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      Contested Boundaries

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Boundaries Online: The Rise and Fall of Usenet, Boundaries of Online Discussions, Conclusion View full abstract»

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      Data Portraits

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: A Brief History of Portraiture, Designing Data Portraits, The Portrait's Triangle: Artist, Subject, Audience, The Mechanical Artist/Algorithmic Portraits, The Future—Or End—Of The Portrait View full abstract»

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      Constructing Identity

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Cyber Utopia, How We Make Sense of People, Performing Identity, Multiple Identity Spaces View full abstract»

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      Embodied Interaction

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: The Allure and Challenge of “Being There”, Avatars and the Worlds Beyond Being There, The Palette of Representational Choices, Biosensing: Inner State As Input View full abstract»

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      Privacy and Public Space

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Designs that Demarcate the Public and the Private, Managing Identities, Holes in the Boundaries of Space and Time View full abstract»

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      Social Catalysts

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Portals to Distant Space, Embodied Tele-Interaction, Cyborg Interventions View full abstract»

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      Coda: Living In Balance

      Copyright Year: 2014

      MIT Press eBook Chapters

      Computers were first conceived as "thinking machines," but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, we must design interfaces that reflect how we understand and respond to the social world. People and their actions are still harder to perceive online than face to face: interfaces are clunky, and we have less sense of other people's character and intentions, where they congregate, and what they do.

      Donath presents new approaches to creating interfaces for social interaction. She addresses such topics as visualizing social landscapes, conversations, and networks; depicting identity with knowledge markers and interaction history; delineating public and private space; and bringing the online world's open sociability into the physical world. Donath asks fundamental questions ab ut how we want to live online and offers thought-provoking designs that explore radically new ways of interacting and communicating.

      View full abstract»

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      Notes

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Preface, 1 Introduction: Design Shapes Society, 2 Visualizing Social Landscapes, 3 Interfaces Make Meaning, 4 Mapping Social Networks, 5 Our Evolving Super-Networks, 6 Visible Conversations: Seeing Meaning beyond Words, 7 Contested Boundaries, 8 Data Portraits, 9 Constructing Identity, 10 Embodied Interaction, 11 Privacy and Public Space, 12 Social Catalysts, Coda: Living in Balance View full abstract»

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      References

      Copyright Year: 2014

      MIT Press eBook Chapters

      Computers were first conceived as "thinking machines," but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, we must design interfaces that reflect how we understand and respond to the social world. People and their actions are still harder to perceive online than face to face: interfaces are clunky, and we have less sense of other people's character and intentions, where they congregate, and what they do.

      Donath presents new approaches to creating interfaces for social interaction. She addresses such topics as visualizing social landscapes, conversations, and networks; depicting identity with knowledge markers and interaction history; delineating public and private space; and bringing the online world's open sociability into the physical world. Donath asks fundamental questions ab ut how we want to live online and offers thought-provoking designs that explore radically new ways of interacting and communicating.

      View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Index

      Copyright Year: 2014

      MIT Press eBook Chapters

      Computers were first conceived as "thinking machines," but in the twenty-first century they have become social machines, online places where people meet friends, play games, and collaborate on projects. In this book, Judith Donath argues persuasively that for social media to become truly sociable media, we must design interfaces that reflect how we understand and respond to the social world. People and their actions are still harder to perceive online than face to face: interfaces are clunky, and we have less sense of other people's character and intentions, where they congregate, and what they do.

      Donath presents new approaches to creating interfaces for social interaction. She addresses such topics as visualizing social landscapes, conversations, and networks; depicting identity with knowledge markers and interaction history; delineating public and private space; and bringing the online world's open sociability into the physical world. Donath asks fundamental questions ab ut how we want to live online and offers thought-provoking designs that explore radically new ways of interacting and communicating.

      View full abstract»