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The War on Learning:Gaining Ground in the Digital University

Cover Image Copyright Year: 2014
Author(s): Losh, E.
Publisher: MIT Press
Content Type : Books & eBooks
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Abstract

Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development. Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology.

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      Front Matter

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Half Title, Title, Copyright, Dedication, Contents, Acknowledgments, Introduction View full abstract»

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      What They Learn in College

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Us versus Them, Everyone Behaving Badly, Taking Digital Rhetoric Seriously View full abstract»

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      The War on Learning

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: The Twitter Experiment, The Rhetoric of Crisis, Revolt from Within, Abolitionism Outside the Academy, The Googlization of Education, Who Speaks for the Students?, Laptop Bans and Filtering Software, Time on Task View full abstract»

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      On Camera: The Baked Professor Makes His Debut

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: A Professorial Protest?, The Perfect Lecture?, Rethinking Digital Literacy View full abstract»

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      From Reality TV to the Research University: Coursecasting and Pedagogical Drama

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Pedagogical Drama, Getting an Earful, Performance versus Pedagogy, The Hands of the Master View full abstract»

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      The Rhetoric of the Open Courseware Movement

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Reengineering the DNA of the University, The Rhetoric of Experiment, A Jury of One's Peers, What Does Openness Mean?, Feminist Challenges View full abstract»

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      Honor Coding: Plagiarism Software and Educational Opportunism

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: The Language of Detection, Literacies of Tools and Publication, Academic Labor Not Academic Honesty, What Is Digital Property?, Toward an Ethics of Code View full abstract»

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      Toy Problems: Education as Product

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Surveillance and Sousveillance, Observing Infrastructure, Facing Interfaces, The Decade of Gadget Distributions That Followed View full abstract»

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      The Play's the Thing: Games and Virtual Worlds in Higher Education

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Fashioning Knowledge, Badges for Learning, Resisting Gamification, Should Games Make People Happy?, Should Games Be Fun?, Lost in Translation, Alternate Reality Games, What Makes a “Good” Game? View full abstract»

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      Gaining Ground in the Digital University

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: (1) The Golden Rule Should Dictate Decisions about Instructional Technology, (2) Faculty and Students Should Use the Same Tools, (3) “Old” Technologies Should Still Matter, (4) The Occasions Should Be Joyful, (5) The Issues Should Be Serious, (6) The Novelty Should Have Worn Off View full abstract»

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      Notes

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      This chapter contains sections titled: Introduction, 1 What They Learn in College, 2 The War on Learning, 3 On Camera: The Baked Professor Makes His Debut, 4 From Reality TV to the Research University: Coursecasting and Pedagogical Drama, 5 The Rhetoric of the Open Courseware Movement, 6 Honor Coding: Plagiarism Software and Educational Opportunism, 7 Toy Problems: Education as Product, 8 The Play's the Thing: Games and Virtual Worlds in Higher Education, 9 Gaining Ground in the Digital University View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Index

      Losh, E.
      The War on Learning:Gaining Ground in the Digital University

      Copyright Year: 2014

      MIT Press eBook Chapters

      Behind the lectern stands the professor, deploying course management systems, online quizzes, wireless clickers, PowerPoint slides, podcasts, and plagiarism-detection software. In the seats are the students, armed with smartphones, laptops, tablets, music players, and social networking. Although these two forces seem poised to do battle with each other, they are really both taking part in a war on learning itself. In this book, Elizabeth Losh examines current efforts to "reform" higher education by applying technological solutions to problems in teaching and learning. She finds that many of these initiatives fail because they treat education as a product rather than a process. Highly touted schemes -- video games for the classroom, for example, or the distribution of iPads -- let students down because they promote consumption rather than intellectual development. Losh analyzes recent trends in postsecondary education and the rhetoric around them, often drawing on first-person accounts. In an effort to identify educational technologies that might actually work, she looks at strategies including MOOCs (massive open online courses), the gamification of subject matter, remix pedagogy, video lectures (from Randy Pausch to "the Baked Professor"), and educational virtual worlds. Finally, Losh outlines six basic principles of digital learning and describes several successful university-based initiatives. Her book will be essential reading for campus decision makers -- and for anyone who cares about education and technology. View full abstract»