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Aesthetic Computing

Cover Image Copyright Year: 2006
Author(s): Fishwick, P.
Publisher: MIT Press
Content Type : Books & eBooks
Topics: Computing & Processing
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Abstract

In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

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      Front Matter

      Fishwick, P.
      Aesthetic Computing

      Page(s): i - xvii
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Half Title, Leonardo, Title, Copyright, Dedication ,Contents, Series Foreword, Preface View full abstract»

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      Philosophy and Representation

      Fishwick, P.
      Aesthetic Computing

      Page(s): 1
      Copyright Year: 2006

      MIT Press eBook Chapters

      In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri View full abstract»

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      An Introduction to Aesthetic Computing

      Fishwick, P.
      Aesthetic Computing

      Page(s): 3 - 27
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Aesthetics and Art, Computing, Aesthetic Computing: An Overview, The Novelty of Aesthetic Computing, Applying Aesthetics: the Artistic Influence, Mathematical Modeling: Research At the University of Florida, Summary, Acknowledgments, References View full abstract»

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      Goodman'S Aesthetics and the Languages of Computing

      Fishwick, P.
      Aesthetic Computing

      Page(s): 29 - 42
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Goodman and the Aesthetic, The Notion of the Work, The Languages of Computing, Execution and Implementation Again, Conclusion, Notes, References View full abstract»

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      A Forty-Year Perspective On Aesthetic Computing in the Leonardo Journal

      Fishwick, P.
      Aesthetic Computing

      Page(s): 43 - 52
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: The Stone Age of the Digital Arts, The Institutional Setting, Aesthetic Computing Methodologies, The Strong and Weak Claims for Aesthetic Computing, Experiment, Theory, Simulation, and Visualization, Conclusion, Acknowledgments, Notes, References View full abstract»

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      The Interface as Sign and as Aesthetic Event

      Fishwick, P.
      Aesthetic Computing

      Page(s): 53 - 70
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: A Bit More on Aesthetic Computing, An Example of Computing and Art, The Computational View, Aesthetic Aspects of the Example, The Semiotic View, Interactive Use of Software: the Interface as Sign, Interactive Use of Software: An Aesthetic Event, Acknowledgment, References View full abstract»

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      Metaphorical Dimensions of Diagrammatic Graph Representations

      Fishwick, P.
      Aesthetic Computing

      Page(s): 71 - 86
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Toward A Hermeneutics of Diagramming, Metaphors for Diagramming, Interactions Between Diagrammatic Graphs, Enriching the Metaphorical Picture, Conclusion, Acknowledgments, Note, References View full abstract»

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      Art and Design

      Fishwick, P.
      Aesthetic Computing

      Page(s): 87
      Copyright Year: 2006

      MIT Press eBook Chapters

      In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri View full abstract»

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      Metaphoric Mappings: the Art of Visualization

      Fishwick, P.
      Aesthetic Computing

      Page(s): 89 - 114
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Metaphor Theory and Cultural Contingency, Data-Viz: Mapping Numbers Into Pictures, Alternative Mappings and Postcolonialism, Varieties of Visualization Experiences: Case Studies, Conclusion, References View full abstract»

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      Public Space of Knowledge: Artistic Practice in Aesthetic Computing

      Fishwick, P.
      Aesthetic Computing

      Page(s): 115 - 135
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Space of Knowledge, Information Space: A Digital Archive—The Hyperdatabase, Explorative Space: Knowledge Discovery Tools, Participation Space: Mixed Reality Architecture to Enter, Public Art: Spaces of Knowledge on the Road, Conclusion, Notes, References View full abstract»

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      Visually Encoding Numbers Utilizing Prime Factors

      Fishwick, P.
      Aesthetic Computing

      Page(s): 137 - 167
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Inspiration, Previous Work, Why Prime Numbers?, An Artist'S Lexicon, Development of the Concept and Some Examples, Conclusion, Acknowledgments, Note, References View full abstract»

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      From the Poesy of Programming to Research as Art Form

      Fishwick, P.
      Aesthetic Computing

      Page(s): 169 - 183
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Research as Art Form, Beyond End-User Art and the Art of Discovery, The Poesy of Programming, The Role of the Code in Our Artworks, Complex Systems, Emergence, Interactivity, Emergent Design Through Dynamic Programming Structures and User Interaction, Emergent Aesthetics, Generating and Interacting With Complexity on the Internet, Transcending the Code, Summary, References View full abstract»

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      Transdisciplinary Collaboration in “Cell”

      Fishwick, P.
      Aesthetic Computing

      Page(s): 185 - 196
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: The Cell Project, The Cell Team, The Working Process, Photographs: Medical Science Versus Contemporary Art, The Role of Formal Modeling, Using Alife Techniques, Discussion: the Experience of Interdisciplinary Collaboration, Scale, Aesthetics and Problems With Visualization, Conclusion, Acknowledgments, References View full abstract»

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      Processing Code: Programming Within the Context of Visual Art and Design

      Fishwick, P.
      Aesthetic Computing

      Page(s): 197 - 226
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: The Aesthetics and Computation Group, Processing, Future Directions, Conclusion, References View full abstract»

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      Mathematics and Computing

      Fishwick, P.
      Aesthetic Computing

      Page(s): 227
      Copyright Year: 2006

      MIT Press eBook Chapters

      In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri View full abstract»

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      Aesthetics and the Visualization and Quality of Software

      Fishwick, P.
      Aesthetic Computing

      Page(s): 229 - 237
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Beauty—Scientifically, Software Quality, Aesthetics and Software Visualization, Aesthetics and Software Quality, Software Beauty, Summary, References View full abstract»

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      Aesthetics and Mathematics: Connections Throughout History

      Fishwick, P.
      Aesthetic Computing

      Page(s): 239 - 257
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Francis Hutcheson: the Beauty of Theorems, Aesthetical Criteria in Mathematical Research, Beauty Is Absolute?, Creativity and Mathematics: the Mathematical Unconscious, Theorems Are Not All Equally Beautiful, Rota'S Definition of Mathematical Beauty, Proofs and Theorems: Where Is Beauty?, Aesthetics Theories Are Impossible in Mathematics?, New Criteria for Aesthetics in Mathematics, Final Remarks, References View full abstract»

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      Aesthetic Computing and Shape

      Fishwick, P.
      Aesthetic Computing

      Page(s): 259 - 288
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: The “Beauty of Shape”, A Computational Model for Shape, From the Shock Scaffold to Shape Dynamics, Conclusion, Acknowledgments, Glossary, Notes, References View full abstract»

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      The Foundations of Aesthetics

      Fishwick, P.
      Aesthetic Computing

      Page(s): 289 - 313
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Transfer in Art and Science, Groups, Generating A Shape By Transfer, Fiber and Control, Theory of Gestalt, Recoverability, New Theory of Symmetry-Breaking, Maximizing Memory Storage, Rigorous Definition of Aesthetics, The Aesthetics of Computing, Conclusion, Note, References View full abstract»

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      Aesthetics of Large-Scale Relational Information Visualization in Practice

      Fishwick, P.
      Aesthetic Computing

      Page(s): 315 - 333
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Speaking to the Eye, Background, Visualization, Relational Information Visualization, Visual Abstraction, Graph Drawing, Drawing Conventions, Drawing Aesthetics, Abstract Representation Aesthetics, Fade: Graph Drawing Paradigm, Fade: Fast Force-Directed Layout, Fade: Visual Précis, Reflections, References View full abstract»

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      The Well-Tempered Compiler? The Aesthetics of Program Auralization

      Fishwick, P.
      Aesthetic Computing

      Page(s): 335 - 353
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Auditory Display, The Programming Problem, Music in Auralizations, An Aesthetic Perspective on Auralization, Conclusion and Future Work, Notes, References View full abstract»

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      Interface and Interaction

      Fishwick, P.
      Aesthetic Computing

      Page(s): 355
      Copyright Year: 2006

      MIT Press eBook Chapters

      In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri View full abstract»

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      Tertiary Artifacts At the Interface

      Fishwick, P.
      Aesthetic Computing

      Page(s): 357 - 367
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Transparency, History, Activity, Perception, Art, Clusters, Innovation, Dialectics, Conclusion, References View full abstract»

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      Transparency and Reflectivity: Digital Art and the Aesthetics of Interface Design

      Fishwick, P.
      Aesthetic Computing

      Page(s): 369 - 382
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Digital Art as Radical Interface Design, Wooden Mirror, Transparency and Reflectivity, Reflectivity, Rhythm of Transparency and Reflectivity, Notes, References View full abstract»

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      Articulating the Use Qualities of Digital Designs

      Fishwick, P.
      Aesthetic Computing

      Page(s): 383 - 403
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Identifying Use Qualities of Digital Designs, Qualities Related to Actions and Their Outcomes on Social Levels, Qualities Mediating Structural Qualities to Engineering Ideals Reflected in Use Qualities, Qualities Related to User'S Meaning-Making in Relation to A Digital Design, Conclusion, Acknowledgments, References View full abstract»

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      Exploring Attributes of Skins as Potential Antecedents of Emotion in Hci

      Fishwick, P.
      Aesthetic Computing

      Page(s): 405 - 422
      Copyright Year: 2006

      MIT Press eBook Chapters

      This chapter contains sections titled: Research Framework, Method, Experimental Results, Conclusion and Future Work, Note, References View full abstract»

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      About the Authors

      Fishwick, P.
      Aesthetic Computing

      Page(s): 423 - 433
      Copyright Year: 2006

      MIT Press eBook Chapters

      In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri View full abstract»

    • Full text access may be available. Click article title to sign in or learn about subscription options.

      Index

      Fishwick, P.
      Aesthetic Computing

      Page(s): 435 - 457
      Copyright Year: 2006

      MIT Press eBook Chapters

      In Aesthetic Computing, key scholars and practitioners from art, design, computer science, and mathematics lay the foundations for a discipline that applies the theory and practice of art to computing. Aesthetic computing explores the way art and aesthetics can play a role in different areas of computer science. One of its goals is to modify computer science by the application of the wide range of definitions and categories normally associated with making art. For example, structures in computing might be represented using the style of Gaudi or the Bauhaus school. This goes beyond the usual definition of aesthetics in computing, which most often refers to the formal, abstract qualities of such structures--a beautiful proof, or an elegant diagram. The contributors to this book discuss the broader spectrum of aesthetics--from abstract qualities of symmetry and form to ideas of creative expression and pleasure--in the context of computer science. The assumption behind aesthetic computing is that the field of computing will be enriched if it embraces all of aesthetics. Human-computer interaction will benefit--"usability," for example, could refer to improving a user's emotional state--and new models of learning will emerge.Aesthetic Computing approaches its subject from a variety of perspectives. After defining the field and placing it in its historical context, the book looks at art and design, mathematics and computing, and interface and interaction. Contributions range from essays on the art of visualization and "the poesy of programming" to discussions of the aesthetics of mathematics throughout history and transparency and reflectivity in interface design.Contributors:James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Mic hele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Gï¿¿ï¿¿rg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Lï¿¿ï¿¿wgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri View full abstract»