Notification:
We are currently experiencing intermittent issues impacting performance. We apologize for the inconvenience.
By Topic

Collaborative genres for collaboration: genre systems in digital media

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)

Using the concept of genre, we examined the use of Team Room to facilitate collaborative work in one organization. Team Room is a collaborative application built within Lotus Notes and designed specifically to support teams within organizational settings. We studied three teams' communication in Team Room over seven months and found that some of the genres they enacted formed sets of interdependent genres or “genre systems”, which facilitated collaboration among team members. The teams' use of these genre systems (meeting documentation, collaborative repository, and collaborative authoring) varied in ways that reflected differences in team size, task, and orientation towards the new technology. The three genre systems observed in Team Room demonstrate different of electronic collaboration that both build on and vary from collaboration in traditional media. Based on the notion of collaborative genres, we suggest insights for research and practical implications for system designers and users

Published in:

System Sciences, 1997, Proceedings of the Thirtieth Hawaii International Conference on  (Volume:6 )

Date of Conference:

7-10 Jan 1997