By Topic

A multimedia programming toolkit/environment

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

8 Author(s)
R. R. Harinath ; Dept. of Comput. Sci., Minnesota Univ., Minneapolis, MN, USA ; Wonjun Lee ; S. S. Parikh ; Difu Su
more authors

This paper provides details and implementation experiences of a multimedia programming language and associated toolkits. The language, a data-flow paradigm for multimedia streams, consists of blocks of code that can be connected through their data ports. Continuous media flows through these ports into and out of blocks. The blocks are responsible for the processing of continuous media data. Examples of such processing include capturing, displaying, storing, retrieving and analyzing their contents. The blocks also have parameter ports that specify other pertinent parameters, such as location, and display characteristics such as geometry, etc. The connection topology of blocks is specified using a graphical editor called the Program Development Tool (PDT) and the geometric parameters are specified by using another graphical editor called the User Interface Development Tool (UIDT). Experience with modeling multimedia presentations in our environment and the enhancements provided by the two graphical editors are discussed in detail

Published in:

Parallel and Distributed Systems, 1997. Proceedings., 1997 International Conference on

Date of Conference:

10-13 Dec 1997