Close category search window
 

An extension of Maes' Action Selection Mechanism for Animats

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$15 $15
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)

Action selection is a central issue in animat design. Maes, among many others, has proposed an elegant solution to this problem (9),(10). Despite very interesting properties, this mechanism exhibits some problems, such as the one pointed out by Tyrrell in (15). We propose a solution to bypass these limitations by extending and deeply reorganizing this action selection mechanism to meet the requirements of an animat embedded in real world conditions.

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.