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Neuro-cognitive model of move location in the game of Go

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4 Author(s)
Bossomaier, T. ; Centre for Res. in Complex Syst., Charles Sturt Univ., Bathurst, NSW, Australia ; Traish, J. ; Gobet, F. ; Lane, P.C.R.

Although computer Go players are now better than humans on small board sizes, they are still a fair way from the top human players on standard board sizes. Thus the nature of human expertise is of great interest to artificial intelligence. Human play relies much more on pattern memory and has been extensively explored in chess. The big challenge in Go is local-global interaction - local search is good but global integration is weak. We used techniques based on the cognitive neuroscience of chess to predict optimal areas to move using perceptual chunks, which we cross-validated against game records comprising upwards of five million positions. Prediction to within a small window was about 50%, a remarkable result.

Published in:

Neural Networks (IJCNN), The 2012 International Joint Conference on

Date of Conference:

10-15 June 2012