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Player guiding in an active video game

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3 Author(s)
Winn, B.M. ; Michigan State Univ., East Lansing, MI, USA ; Wei Peng ; Pfeiffer, K.

The unique challenges in guiding players in an active video game (or exergame) using physical input devices are explored. The solutions discovered through the process of iterative design and multiple rounds of playtesting are discussed.

Published in:
Games Innovation Conference (IGIC), 2011 IEEE International

Date of Conference: 2-3 Nov. 2011

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