By Topic

BRDF approximation and estimation for Augmented Reality

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)

In Augmented Reality applications it is important to have a good description of the surfaces of real objects if a consistent shading between real and virtual object is required. If such a description of a surface is not available it has to be estimated or approximated. In this paper several methods are presented that deal with the bi-directional reflectance distribution function (BRDF) approximation in Augmented Reality. Of course an important thing to discuss is whether the applications we present work in real-time and compute real looking results. Different methods can be used to achieve these goals. All of the methods presented work via image based lighting. Some require a 3D polygonal mesh representation of the object, for which the BRDF shall be approximated. Some methods estimate the BRDF parameters via error values and provide results at each iteration.

Published in:

System Theory, Control, and Computing (ICSTCC), 2011 15th International Conference on

Date of Conference:

14-16 Oct. 2011