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This paper presents an approach for developing a Social Proxy applied to the Collaborative Virtual Environment (CVE). Also are described the architecture, programming model and evaluation strategies. Our Social Proxy is called SP HUD, a component that provides a view in third person allowing a clearer view of the group activities. With it, we can visualize all the avatars presents in the shared space and to know the interaction forms of each one in SP HUD. We can describe three interaction forms. The first form describe that the user does part the group, the second form describe the avatar's presence in space and the third form describes that the avatar is interacting with other one. To build the SP HUD component we used a known CVE, called Second Life® which is based on client-server architecture, and uses a centralized-primaries model architecture. The social proxy is a component that is part of a larger project and to test the level of acceptance of the user on the quality of the application developed, we perform six experimental meetings.