Using questionnaire to inquire 3,402 college students nationwide, we analyze the situation of college students' on-line games through three aspects: the time, the types and the purpose of playing on-line game. The results come as follows: the time college students playing on-line games is skewed distribution; role-playing game, puzzle games and shooting games are the three most favourite games among college students; the two main purposes of playing on-line games are "killing time" and "releasing pressure"; the situation of playing on-line games presents difference on gender, grade, major and so on.
Published in:
Multimedia Technology (ICMT), 2011 International Conference on
Date of Conference: 26-28 July 2011