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A shader language-based design of OpenGL SC

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2 Author(s)
Nakhoon Baek ; Sch. of Comput. Sci. & Eng., Kyungpook Nat. Univ., Daegu, South Korea ; Hwanyong Lee

With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.

Published in:

Consumer Electronics (ISCE), 2011 IEEE 15th International Symposium on

Date of Conference:

14-17 June 2011