By Topic

Improvements of MPEG-4 standard famc for efficient 3D animation compression

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Oldřich Petňík ; University of West Bohemia, Dept. of Computer Science and Engineering, Univerzitní 22, Plzeň, Czech Republic ; Libor Váša

Advances in both graphics hardware and scanning technology have allowed for retrieving and rendering complex 3D models with thousands of vertices. With the recent popularity gain of interactive web applications, the data size is beginning to be the tightest bottleneck, especially for detailed 3D animations. The MPEG-4 standard was recently supplemented with an algorithm for compression of dynamic triangle meshes called Frame-based Animated Mesh Compression, which is considered the state of the art in this area. We have thoroughly analysed the algorithm and identified some weak spots and unclarities. In this paper, we present several improvements and optimisations, which attempt to resolve the problems we found. These changes result in combined performance gain of up to 32 percent on tested datasets.

Published in:

3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON), 2011

Date of Conference:

16-18 May 2011