Close category search window
 

Effects of redirection on spatial orientation in real and virtual environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

The purchase and pricing options are temporarily unavailable. Please try again later.
4 Author(s)
Suma, E.A. ; USC Inst. for Creative Technol., CA, USA ; Krum, D.M. ; Finkelstein, S. ; Bolas, M.

We report a user study that investigated the effect of redirection in an immersive virtual environment on spatial orientation relative to both real world and virtual stimuli. Participants performed a series of spatial pointing tasks with real and virtual targets, during which they experienced three within-subjects conditions: rotation-based redirection, change blindness redirection, and no redirection. Our results indicate that when using the rotation technique, participants spatially updated both their virtual and real world orientations during redirection, resulting in pointing accuracy to the targets' recomputed positions that was strikingly similar to the control condition. While our data also suggest that a similar spatial updating may have occurred when using a change blindness technique, the realignment of targets appeared to be more complicated than a simple rotation, and was thus difficult to measure quantitatively.

Published in:
3D User Interfaces (3DUI), 2011 IEEE Symposium on

Date of Conference: 19-20 March 2011

Need Help?


IEEE Advancing Technology for Humanity About IEEE Xplore | Contact | Help | Terms of Use | Nondiscrimination Policy | Site Map | Privacy & Opting Out of Cookies

A not-for-profit organization, IEEE is the world's largest professional association for the advancement of technology.
© Copyright 2013 IEEE - All rights reserved. Use of this web site signifies your agreement to the terms and conditions.