By Topic

Nutritional Serious-Games platform

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Gago, J.R. ; Itaca - UPV, Valencia, Spain ; Barreira, T.M. ; Carrascosa, R.G. ; Segovia, P.G.

This paper examines the obesity and overweight problem in our society. This problem has reached epidemic proportions globally and is nowadays under study by most of developed countries. All solutions proposed are based on educating people to make them more conscious about the importance of a good nutrition plan. However, passive learning techniques performed and used until now have not been useful enough. Instead of this, with an active learning, where people participate in their own learning, it may achieve better results to improve nutritional habits in our society. In this project, we have purposed a solution to the global nutritional problem, offering an active learning by using ICT. By following a booming concept such as Serious-Games, which main purpose is the learning over the pure entertainment, we have done a platform of these games in order to give a nutritional education to every population segments in an easy and entertaining way. The project prototype has been presented in different environments and it has received positive feedback.

Published in:

eChallenges, 2010

Date of Conference:

27-29 Oct. 2010