This study focuses on the investigation of features of Massively Multiplayer Online Games (MMOGs) relevant to the support of collaborative learning processes. Through qualitative research (interviews with players, participant observation in MMOGs, research in websites and for a) we identify and describe motivational, cognitive and social features of the tasks and the player interactions emerging within such environments.
Published in:
Intelligent Networking and Collaborative Systems (INCOS), 2010 2nd International Conference on
Date of Conference: 24-26 Nov. 2010