By Topic

TREG Usability Tests: Evaluating a Training Game in Second Life

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
K. Vega ; Dept. de Inf., Pontificia Univ. Catolica do Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil ; A. Pereira Soares ; G. Robichez ; H. Fuks

TREG is a training game which simulates various activities in software requirements workshop technique based on the book “Requirements by Collaboration”. It was developed in Second Life, a virtual world that gives the possibility to create an immersive collaborative educational experience. This study evaluated TREG using the usability metrics for games: interface, game mechanisms and game play. The purpose of this paper is to present our process and results of the usability tests for evaluating the user experience in the game.

Published in:

2010 Brazilian Symposium on Collaborative Systems - Simposio Brasileiro de Sistemas Colaborativos

Date of Conference:

5-8 Oct. 2010