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There exist a variety of ways to represent 3D content, including stereo and multiview video, as well as frame-compatible and depth-based video formats. There are also a number of compression architectures and techniques that have been introduced in recent years. This paper provides an overview of relevant 3D representation and compression formats. It also analyzes some of the merits and drawbacks of these formats considering the application requirements and constraints imposed by different storage and transmission systems.
Date of Publication: June 2011