By Topic

Watching Video over the Web: Part 2: Applications, Standardization, and Open Issues

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

3 Author(s)

Many video streaming applications and services exist on the Internet, and we covered several of them in part 1 of this article.1 The most important applications argu ably fall into the mobile and home entertainment categories, which span the range of video presentation formats for portable (PD), standard (SD), and high-definition (HD) video, and these applications include both walled-garden and Internet applications. They also operate on diverse networks, and use both managed and unmanaged end-to-end network services. Here, we identify mobile and home-streaming use cases, and consider the suitability of pull-based versus push-based adaptive streaming for each use case.

Published in:

Internet Computing, IEEE  (Volume:15 ,  Issue: 3 )