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Obesity is a worldwide epidemic, with childhood obesity currently ranking as one of the biggest health challenges facing the United States today. In this project we introduce a mobile and wearable health video game, Dancing in the Streets (DITS). DITS uses two wireless, 3-axis accelerometers as input to a social, mobile, phone-based dancing game played by groups of collocated users. DITS was evaluated by 50 American high school students from two different inner-city public high schools. Each student was trained how to use the system and had the opportunity to play through two different songs. We collected usability and demographic data from the participants. In this paper, we present the design of the system and the results of our evaluation.