The current trend towards more mobility will increasingly affect the gaming market over the next years. Location-based mobile massive multiplayer online games (MMMOG) will be a new paradigm in the gaming industry. Since building a game for a massive amount of mobile players is a challenging task, we have created a reusable architecture for location-aware mobile massive multiplayer online games. In this paper we describe our approach and present the Geobashing game, a location-based MMMOG implemented using our architecture. We evaluated our architecture to show its applicability.
Published in:
Next Generation Mobile Applications, Services and Technologies (NGMAST), 2010 Fourth International Conference on
Date of Conference: 27-29 July 2010