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Real Design of a Virtual Landscape - Designing and Building a Landscape in Second Life

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2 Author(s)
Gard, S. ; Sch. of Design, Queensland Univ. of Technol., Brisbane, QLD, Australia ; McAuliffe, M.

3D virtual environments (VE) are real; they exist as digital worlds with the advantage of having none of the constraints of the real world. As such they are the perfect training ground for design students who can create, build and experiment with design solutions without the constraint of real world projects. This paper reports on an educational setting used to explore a model for using VE such as second life (SL) developed by Linden Labs in California, as a collaborative environment for design education. A postgraduate landscape architecture learning environment within a collaborative design unit was developed to integrate this model where the primary focus was the application of three-dimensional tools within design, not as a presentation tool, but rather as a design tool. The focus of the unit and its aims and objectives will be outlined before describing the use of SL in the unit. Attention is focused on the collaboration and learning experience before discussing the outcomes, student feedback, future projects using this model and potential for further research. The outcome of this study aims to contribute to current research on teaching and learning design in interactive VE's. We present a case study of our first application of this model.

Published in:
Virtual Systems and Multimedia, 2009. VSMM '09. 15th International Conference on

Date of Conference: 9-12 Sept. 2009

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