With the rapid spreading of ubiComp and mobile augmented reality, the interaction of mobile users in U-VR environments has been evolving. However, current interaction is limited in individualspsila experience with given contents and services. In this paper, we propose CAMAR 2.0 as a future direction of CAMAR aiming at improving perception and interaction of users in U-VR environments. We thus introduce three principles for future interaction and experience in U-VR environments. We also discuss technical challenges and promising scenarios for realizing the vision of CAMAR 2.0 in U-VR environments.
Published in:
Ubiquitous Virtual Reality, 2009. ISUVR '09. International Symposium on
Date of Conference: 8-11 July 2009