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Random and Raster: Display Technologies and the Development of Videogames

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2 Author(s)
Montfort, N. ; Massachusetts Inst. of Technol., Cambridge, MA, USA ; Bogost, Ian

Videogame developers have utilized many types of display technology, from oscilloscopes to Teletypes to high-definition LCD displays. Two significant early display technologies, raster scan and random scan CRTs, played a significant part in the history and evolution of videogames. A study of these technologies shows how the choice of one or the other, and the need to port games between the two, influenced game design and prompted developers to innovate.

Published in:
Annals of the History of Computing, IEEE  (Volume:31 ,  Issue: 3 )

Date of Publication: July-Sept. 2009

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