Mondial pervasive games feature the earth's surface as the game board on top of which players travel around the globe like virtual pawns in the game. ContextKing is a game that makes extensive use of sensory inputs from the real world to create a whole new game experience within a user's social network. We discuss the management and utilization of sensor data, the actual game setup, its adoption and usage in real-life, and present observations made in the course of ContextKing's deployment.
Published in:
Games and Virtual Worlds for Serious Applications, 2009. VS-GAMES '09. Conference in
Date of Conference: 23-24 March 2009