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ESSL compiler for embedded 3D graphics architecture

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2 Author(s)
Mathieu Robart ; AST, STMicroelectronics, Bristol, UK ; Steve Hill

This paper describes the global architecture and behavior of an ESSL compiler, based on the ES shading language for OpenGL ES 2.0 defined by the Khronos specification. This compiler is running at driver level, and processes shader code destined to run over a proprietary programmable 3D graphics pipeline functional model.

Published in:

2009 Digest of Technical Papers International Conference on Consumer Electronics

Date of Conference:

10-14 Jan. 2009