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The author first provides an overview of computational intelligence and AI in games. Then he describes the new IEEE Transactions, which will publish archival quality original papers in all aspects of computational intelligence and AI related to all types of games. To name some examples, these include computer and video games, board games, card games, mathematical games, games that model economies or societies, serious games with educational and training applications, and games involving physical objects such as robot football and robotic car racing. Emphasis will also be placed on the use of these methods to improve performance in, and understanding of, the dynamics of games, as well as gaining insight into the properties of the methods as applied to games. It will also include using games as a platform for building intelligent embedded agents for real-world applications. The journal builds on a scientific community that has already been active in recent years with the development of new conference series such as the IEEE Symposium on Computational Intelligence in Games (CIG) and Artificial Intelligence and Interactive Digital Entertainment (AIIDE), as well as special issues on games in journals such as the IEEE Transactions on Evolutionary Computation. When setting up the journal, a decision was made to include both artificial intelligence (AI) and computational intelligence (CI) in the title. AI seeks to simulate intelligent behavior in any way that can be programmed effectively. Some see the field of AI as being all-inclusive, while others argue that there is nothing artificial about real intelligence as exhibited by higher mammals.