Existing approaches to 3D input on wall-sized displays include tracking users with markers, using stereo- or depth-cameras or have users carry devices like the Nintendo Wiimote. Markers makes ad hoc usage difficult, and in public settings devices may easily get lost or stolen. Further, most camera-based approaches limit the area where users can interact.
Published in:
3D User Interfaces, 2009. 3DUI 2009. IEEE Symposium on
Date of Conference: 14-15 March 2009