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Serious Games for Immersive Cultural Training: Creating a Living World

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10 Author(s)
Zielke, M.A. ; Univ. of Texas at Dallas, Dallas, TX ; Evans, M.J. ; Dufour, F. ; Christopher, T.V.
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Living worlds offer a nonlinear, unscripted process for experiencing and safely learning the cognitive complexity and nuance of culture through emergent high-fidelity simulation. The 3D asymmetric domain analysis and training model uses visual, auditory, behavioral, and cultural models for immersive cultural training using the living-world construct.

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Computer Graphics and Applications, IEEE  (Volume:29 ,  Issue: 2 )