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The substrate object model and architecture

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4 Author(s)
Banerji, A. ; Distrib. Comput. Res. Lab., Notre Dame Univ., IN, USA ; Kulkarni, D. ; Tracey, J. ; Cohn, D.

Operating system kernels are difficult to build, hard to change and a problem to adapt to new hardware. This is particularly true when the operating system tries to simulate a general-purpose multiprocessor on a cluster of workstations. The substrate architecture presented here uses lessons from language design to facilitate the evolution of existing operating systems. A reflective object model that clearly separates instances, interfaces and implementations is the basis of this architecture. The object-model implementation allows flexible and dynamic composition of interfaces and implementations. The language environment and object model is used to create substrates, building block components of a multiprocessor environment

Published in:

Object Orientation in Operating Systems, 1993., Proceedings of the Third International Workshop on

Date of Conference:

9-10 Dec 1993

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