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Low-cost Virtual Rehabilitation of the Hand for Patients Post-Stroke

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4 Author(s)
K. Morrow ; Dept. of Electr. & Comput. Eng., Rutgers Univ., Piscataway, NJ ; C. Docan ; G. Burdea ; A. Merians

We are witnessing the convergence of game technology (both software and hardware) with rehabilitation science to form a second-generation virtual rehabilitation framework. This is fortunate in view of the need to reduce system costs and thus facilitate adoption in clinical practice. This paper presents an Xbox-based physical rehabilitation system currently under development at Rutgers University. Unlike its high-end precursor aimed at hand training for patients post-stroke, the experimental system described here uses an inexpensive P5 game glove and Java 3D simulations. This results in significant cost savings, albeit with some tradeoff in functionality

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2006 International Workshop on Virtual Rehabilitation

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