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Advantages of Using a Computer in Some Kinds of Educational Games

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2 Author(s)
Leonard, J.M. ; The Dept. of Social Relations, The Johns Hopkins University, Baltimore, Md. ; Wing, R.L.

Three computer-based economic games for sixth- grade pupils are described. From the game models, six kinds of routines, or strategies, are analyzed to demonstrate the advantages of using electronic computers in complex instructional games.

Published in:

Human Factors in Electronics, IEEE Transactions on  (Volume:HFE-8 ,  Issue: 2 )