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Producing 3D character animation requires proper planning and the right tools; these include highly technical manpower and facilities. Our paper discusses a practical approach for producing 3D character animation namely motion capture (Mocap) and keyframe animation. This research is based on our experience utilising both multimedia applications at Faculty of Creative Multimedia, Multimedia University. We analyse the strengths and weaknesses of these two methods based on a set of experiments, followed by conclusions that serve as a set of guidelines for animators as they decide on the use of motion capture or keyframe.
Date of Conference: 14-16 July 2004