By Topic

A more realistic action-reaction model for virtual environments

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

2 Author(s)
Pugach, S. ; Dept. of Comput. & Inf. Sci., De Montfort Univ., Milton Keynes, UK ; Clapworthy, G.J.

A method of increasing the realism of nonverbal interaction in 3D is proposed. The method is aimed at creating truly believable autonomous actors in virtual environments. A simple action-reaction interaction model with a predefined set of actions is used. The actions are recognised using weighted-directed graphs (Markov models), using a set of control points as features to reduce the dimensionality of the recognition task, thus enabling fast and effective recognition. The method naturally implements characteristics such as reaction delay and gradual recognition with possible mistakes. The approach is tested on a simplified boxing scenario.

Published in:

Information Visualization, 2003. IV 2003. Proceedings. Seventh International Conference on

Date of Conference:

16-18 July 2003