By Topic

IP anycast point-to-(any) point communication

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$33 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

1 Author(s)

The Internet supports three communication paradigms. The first, unicast, is the point-to-point flow of packets between a single source (client) and destination (server) host. Web browsing and file Me transfer are unicast applications. The next, multicast, is the point-to-multipoint flow of packets between a single source host and one or more destination hosts. Broadcast-style videoconferencing, for example, employs IP multicast. Anycast is the point-to-point flow of packets between a single client and the "nearest" destination server identified by an anycast address. The idea behind anycast is that a client wants to send packets to any one of several possible servers offering a particular service or application but does not really care which one. Any number of servers can be assigned a single anycast address within an anycast group. A client sends packets to an anycast server by placing the anycast address in the packet header. Routers then attempt to deliver the packet to a server with the matching anycast address

Published in:

IEEE Internet Computing  (Volume:6 ,  Issue: 2 )