Scheduled System Maintenance:
Some services will be unavailable Sunday, March 29th through Monday, March 30th. We apologize for the inconvenience.
By Topic

Real-time video-based modeling and rendering of 3D scenes

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

The purchase and pricing options are temporarily unavailable. Please try again later.
3 Author(s)
Naemura, T. ; Stanford Univ., CA, USA ; Tago, J. ; Harashima, H.

Our work targets 3D scenes in motion. In this article, we propose a method for view-dependent layered representation of 3D dynamic scenes. Using densely arranged cameras, we've developed a system that can perform processing in real time from image pickup to interactive display, using video sequences instead of static images, at 10 frames per second. In our system, images on layers are view dependent, and we update both the shape and image of each layer in real time. This lets us use the dynamic layers as the coarse structure of the dynamic 3D scenes, which improves the quality of the synthesized images. In this sense, our prototype system may be one of the first full real-time image -based modelling and rendering systems. Our experimental results show that this method is useful for interactive 3D rendering of real scenes

Published in:

Computer Graphics and Applications, IEEE  (Volume:22 ,  Issue: 2 )