A new algorithm is proposed to compress animated 3D mesh models. First, an input mesh model is partitioned into segments, and each segment is motion compensated from that of the previous time instance. Then, the motion residuals are effectively compressed by using a transform coding method. It is shown that the proposed algorithm yields a much higher compression ratio than the MPEG-4 codec
Published in:
Electronics Letters
(Volume:37
,
Issue:
24
)
Date of Publication: 22 Nov 2001