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High-quality texture reconstruction from multiple scans

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3 Author(s)
F. Bernardini ; IBM Thomas J. Watson Res. Center, Yorktown Heights, NY, USA ; I. M. Martin ; H. Rushmeier

The creation of three-dimensional digital content by scanning real objects has become common practice in graphics applications for which visual quality is paramount, such as animation, e-commerce, and virtual museums. While a lot of attention has been devoted recently to the problem of accurately capturing the geometry of scanned objects, the acquisition of high-quality textures is equally important, but not as widely studied. In this paper, we focus on methods to construct accurate digital models of scanned objects by integrating high-quality texture and normal maps with geometric data. These methods are designed for use with inexpensive, electronic camera-based systems in which low-resolution range images and high-resolution intensity images are acquired. The resulting models are well-suited for interactive rendering on the latest-generation graphics hardware with support for bump mapping. Our contributions include new techniques for processing range, reflectance, and surface normal data, for image-based registration of scans, and for reconstructing high-quality textures for the output digital object

Published in:

IEEE Transactions on Visualization and Computer Graphics  (Volume:7 ,  Issue: 4 )