By Topic

Interface with angels: the future of VIR and AR interfaces

Sign In

Cookies must be enabled to login.After enabling cookies , please use refresh or reload or ctrl+f5 on the browser for the login options.

Formats Non-Member Member
$31 $13
Learn how you can qualify for the best price for this item!
Become an IEEE Member or Subscribe to
IEEE Xplore for exclusive pricing!
close button

puzzle piece

IEEE membership options for an individual and IEEE Xplore subscriptions for an organization offer the most affordable access to essential journal articles, conference papers, standards, eBooks, and eLearning courses.

Learn more about:

IEEE membership

IEEE Xplore subscriptions

4 Author(s)
Broll, Wolfgang ; Fraunhofer Inst. for Appl. Inf. Technol., Sankt Augustin, Germany ; Shafer, L. ; Hollerer, T. ; Bowman, Doug

Although real guardian angels aren't easy to get hold of, some of the computer technology needed for such a personal assistant is already available. Other parts exist in the form of research prototypes, but some technological breakthroughs are necessary before we can realize their potential, let alone integrate into our daily routines. Future VR and AR interfaces won't necessarily try to provide a perfect imitation of reality but instead will adapt their display mechanisms to their users' individual requirements. The emergence of these interfaces won't rely on a single technology but will depend on the advances in many areas, including computer graphics, display technology, tracking and recognition devices, natural and intuitive interactions, 3D interaction techniques, mobile and ubiquitous computing, intelligent agents, and conversational user interfaces, to name a few. The guardian angel scenario exemplifies how future developments in AR and VR user interfaces might change the way we interact with computers. Although this example is just one of several plausible scenarios, it demonstrates that AR and VP, in combination with user-centered design of their post-WIMP interfaces, can provide increased access, convenience, usability, and efficiency

Published in:

Computer Graphics and Applications, IEEE  (Volume:21 ,  Issue: 6 )